Six machine-god strategies

Choose a power.
Accept its price.

Choose one of six machine-gods to strengthen a specific strategy. Every choice also creates a weakness. Build the Temple of the God-King to make your choice.

Ma'at-Core, the machine-goddess of balance and justice
Machine-god 04 / 06 MA'AT-CORE

How covenants work

One active choice. A real cost to change.

Your dynasty follows one machine-god at a time. That choice is your covenant. The first choice is free once your Temple of the God-King reaches Level I; changing later costs resources, happiness, and time.

1
active covenant
Level I
temple required
168–120h
between conversions by Temple level
−10
happiness to convert

Compare all six

Match the choice to your strategy.

Each covenant lists its current gameplay effects. Green marks an advantage; red marks the corresponding cost.

Amun-Tek, machine-god of order and efficiency
01 / Order

God of Order & Efficiency

Amun-Tek

The architect of disciplined growth. Amun-Tek rewards dynasties that expand their village deliberately and keep the construction queue moving.

  • Workforce production 20% higher
  • Building costs 10% lower
  • Cloning Shrine grain cost 15% higher

Best for Early expansion and infrastructure-heavy plans

Seth-Ra, machine-god of sandstorms and raids
02 / Conflict

God of Sandstorms & Raids

Seth-Ra

An intelligence forged for pressure and disruption. Seth-Ra turns military aggression into a sharper tool, while making every new structure more expensive.

  • Raid damage 25% higher
  • Raid movement speed 20% higher
  • Building costs 10% higher

Best for Active raiders willing to slow village expansion

Nefra, machine-goddess of grain and renewal
03 / Renewal

Goddess of Grain & Renewal

Nefra

Keeper of the floodplain and the generations to come. Nefra feeds a larger population, but the armies raised from that abundance consume more.

  • Grain production 20% higher
  • Population growth 15% higher
  • Army grain upkeep 10% higher

Best for Population-led economies and sustained growth

Ma'at-Core, machine-goddess of balance and justice
04 / Balance

Goddess of Balance & Justice

Ma'at-Core

The measured voice in a volatile world. Ma'at-Core helps a dynasty hold its ground and steadies the people behind its walls.

  • Defence 15% higher
  • Happiness increased by 5
  • Raid carrying capacity 10% lower

Best for Stable villages and defensive play

Khepra-Forge, machine-god of obsidian and machines
05 / Machines

God of Obsidian & Machines

Khepra-Forge

Master of black glass and engineered defence. Khepra-Forge strengthens a technical war economy, but its exacting order slows population growth.

  • Obsidian production 25% higher
  • Troop defence 15% higher
  • Population growth 10% lower

Best for Obsidian economies and resilient armies

Atum-Eternal, machine-god of completion and ascension
06 / Ascension

God of Completion & Ascension

Atum-Eternal

Atum-Eternal is built for the final Ascension push. It accelerates the economy and monument together, at the cost of offensive military force.

  • All resource production 10% higher
  • Pyramid construction 20% higher
  • Troop attack 10% lower

Best for Focused monument pushes and the final race

Choose when the Temple is ready

Which advantage can your strategy use?

Start your village and build the Temple of the God-King. Then choose a covenant whose benefit is worth its cost.